3D Modelling & Rendering

Football Collection

In this project, I focused on experimenting with 3D modeling, texture mapping, and material studies by creating a set of footballs with different surface characteristics. The aim was not only to achieve visual realism but also to explore how varying materials—such as leather, plastic, and fabric—interact with light and environment. This exercise served as both a technical practice and a creative exploration into surface design.

Electric Guitar

This was a hard surface modeling exercise where I concentrated on capturing the instrument’s form, proportions, and structural accuracy. Beyond building a clean topology, I also aimed to reflect the subtle design details that define an electric guitar, such as the smooth curves of the body, the placement of the hardware, and the interaction of materials under light. The project was both a technical study and an opportunity to refine my skills in modeling complex, everyday objects with precision.​

Architectural Visualization

This project was an exploration of lighting setups, rendering techniques, and scene composition within architectural environments. My goal was not only to achieve realistic materials and illumination but also to create a sense of atmosphere that reflects how a space would feel in reality. By experimenting with different light sources, reflections, and shadows, I was able to test how architectural elements interact with each other and with their environment. This study allowed me to refine my skills in both technical rendering and artistic storytelling, bridging the gap between functionality and visual impact.​

Beverage Study

In this project, I explored realistic rendering of beverages using Corona Renderer. The focus was on achieving lifelike lighting, accurate reflections, and convincing material textures, while also paying close attention to the subtle details that bring the scene to life—such as condensation droplets, liquid transparency, and glass refractions. This study allowed me to refine my workflow for creating photorealistic product visuals, with an emphasis on the mood and atmosphere that enhances the overall presentation.​

BMW E36 M3 GTR

As a final-level project, I aimed to achieve photorealistic results by combining accurate lighting, shadows, and reflections, while integrating the car model onto backplates for enhanced realism.​

Fun fact
The racing livery used in this project was actually taken from a file I recreated years ago for the game Shift 2: Unleashed